A month ends, an operation concludes. A new month begins, a new operation appears. This is how the update cycle of Halo Infinite goes since the abandonment of Seasons in favor of operations. Thus, after Operation Tenrai in June and Operation Anvil (https://full.life/news/post/xbox/halo-infinite-operation-anvil) in July, it's time for Operation Fleetcom this August. Of course, we discover a new Pass, several updates aimed at improving the experience, and we notice that two game modes from previous titles of the franchise are making their return.
Protect the VIP or collect skulls, it's your choice
Sometimes developers add new game modes, other times they delve into the past of the franchise to bring back modes appreciated by fans. With Operation Fleetcom, we are in this second case. Thus, two game modes will make their grand return. The first is VIP, a mode introduced in Halo 3. A true classic of the genre, it allows two teams of four players each to compete. In each team, one member is randomly designated as a VIP (and marked as such). The good side for this member is that they have more health. The downside is that if they get taken down, they give a point to the opposing team. They aren't a "very important person" for nothing. So, the mission is simple, protect your team's VIP and eliminate the other team's VIP. Of course, the team's VIP changes with every respawn. For your information, you can play it on the Bazaar, Catalyst, Forbidden, Forest, Illusion, Interference, and Prism maps.
The second is Headhunter, a mode introduced in Halo: Reach. However, it is not available at the launch of the operation; it will arrive later. Again, the name of the mode sums up the principle well. It takes the form of a free-for-all variant and adds the ability to collect the skulls of defeated enemies. Chain kills, collect skulls, and score points by bringing them to the designated area. Simple, effective, especially as depositing ten skulls simultaneously wins you the game. There is, however, a small nuance to note. The more skulls you collect, the more visible a target you become for other players.

This is how it goes and we rebalance
It is a tradition in many games that as soon as there is new content arriving over one, two, or three months, developers add a new Pass. This operation of Halo Infinite is no exception to the rule. The new Operation Pass allows you to enjoy 20 levels to unlock various elements, including armor from Halo: Reach. As usual, you can make the Pass permanent in exchange for 500 credits or make your life easier by unlocking all the elements in exchange for 2000 credits. Alongside this, the studio has used fan feedback to make several gameplay adjustments, notably with weapons. For example, the Skewer now reloads faster, or the developers have reintegrated the damage over time caused by the Disruptor.
Forge your own experience
The Forge mode is very appreciated and allows maintaining a core within the community, while inviting enthusiasts to embark on creating their own maps and modes. It is therefore logical to see that it benefits from a certain care, especially with this new update. Indeed, the Forge mode welcomes no less than 1000 lines of text to allow Jeff Steitzer, the iconic voice of the multiplayer mode announcer, to add his touch. It's up to you to program the announcements when it seems necessary, taking advantage of the various nodes associated with events.
This is not the only improvement on the audio side since 343 Industries also wanted to integrate the entire soundtrack of the Campaign mode into the Forge mode. All musical tracks can thus be used. To help you in the search, the studio has divided them into nine themes, namely Banished, The Endless, Forerunner, Monitor, Covenant, UNSC, Heroic, Special, and 8-Bit. Here is the small official video released to illustrate the feature to give you a glimpse of the rendering. Enough to give you goosebumps! Finally, several other improvements have been implemented. Among other things, it is possible to use the VIP mode in Forge and take advantage of new markers.