Amazon Game Studios wants to highlight all the work done by Crystal Dynamics and Flying Wild Hog on Tomb Raider: Legacy of Atlantis. To do this, the publisher regularly offers videos in the form of documentaries to shed light on each element of this reinterpretation of the original opus. This time, we invite you to discover two aspects of the game, namely the encounter with the great villain Jacqueline Natla and the preview of the reinterpretation of the passage in Greece.
A good heroine needs a villain worthy of her
It's well known, for a heroine or hero to shine through their bravery and actions, they need a worthy adversary, someone who challenges them enough to push them to surpass themselves. In the world of Tomb Raider, Lara Croft's arch-enemy is none other than Jacqueline Natla. The CEO of Natla Technologies will obviously return in Tomb Raider: Legacy of Atlantis. A strong and intelligent woman with a strong temperament, this antagonist will be portrayed by Adrienne Wilkinson in the reinterpretation of the original game.
As John Stafford, the game's narrative director, points out, the actress "infuses three qualities into this modern, more human version of Natla: warmth, intelligence, and absolute certainty." Enough to contrast a bit with the cold aspect we know her for, even if we must acknowledge one quality: her ability to act out of pure conviction. This reboot will therefore allow us to witness once again the clash between Lara Croft and Jacqueline Natla, which in the studio (for motion capture) involves scenes leading Alix Wilton Regan and Adrienne Wilkinson to exchange lines.
A tour in Greece that will surprise you
Between 1996 and 2026, or even 2027 since the game is expected on February 12th next year, technology has evolved. While we all remember the excellent first installment of the franchise, we must admit that those memories are probably more beautiful in our minds than when we reconnect the original version released on Sega Saturn or the port on the first PlayStation. That's where this reinterpretation comes in, as it invites us to dive back into the worlds we know, while offering a new perspective thanks to the use of Unreal Engine 5.
Yes, we will go to Peru or Greece, but the worlds, which will seem familiar, will have evolved, just like the puzzles and traps. Proof of this is the documentary below which discusses the transformation of the part of the adventure taking place in Greece. Just looking at the images is enough to notice the beauty of the environment. The spaces are larger than in the part in Peru, we find a world imbued with Greek mythology that seems hidden at the bottom of the mountains. The progression will be more free since Lara Croft will be able to explore each of the four available tombs in the order of her choice.
Greece will also add verticality to the gameplay, in addition to allowing encounters with well-known historical characters. The requirement to solve the puzzles will be raised. You will need to be more attentive during progression and more precise in movements. Peru will only be the warm-up. Greece will represent the point from which the level of complexity will be higher and from which players will fully confront the challenges that await them. Fortunately, to help them in their task, Crystal Dynamics and Flying Wild Hog have reworked the movements so that Lara Croft gains flexibility and have revised the combat system to modernize it while retaining the DNA of the original installment. As a bonus, pre-orders for the Nintendo Switch 2 version of the game are now open.
Cover image: Amazon Game Studios®
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